![]() ![]() Here is a compilation of the solutions : Weekly Challenges It’s a matter of hard work and creative thinking, before Supercell finds one. Seriously, if Supercell want their game to last they need to make some serious changes.Įvery Problem has a solution. Moreover, the chances of getting epics and legendaries from the chests were very high- people were getting epics even from 4 card chests! They really need a rework.Įarlier you got twice or thrice the rewards you get now. ![]() You need to invest 1 hour on a tournament for, in most cases,a top prize of 30 cards, and if you lose even 1 match your chance of achieving that becomes none and you get 4 cards. The rewards were lynched to ash, which no longer made them feasible. They had so much potential, but were destroyed by the developers. Sure, Supercell introduced 2v2, and it is good, take nothing away from it, but I don’t think it is enough to make the game survivable in the fast changing gaming environment, where there is no place for those who fail to adapt.Īnother very disappointing thing about Clash Royale is how the Tournaments deteriorated. It’s the same grinding on the ladder every season, losing to the same Over-powered decks, ending up in the same position unless you really spend some cash. The game does not have the “thrill” that the players need. But honestly, that’s the least of what is wrong with the game right now. People nowadays like games that have great modes and a “oomph” factor. They simply cannot expect a game to survive and players to be happy by releasing new cards. The truth is, that Supercell need to realize that the game is not about cards. Do they actually think releasing 1 card EVERY 2 WEEKS will help, with a stagnation period of no new cards? Many players were even confused why The Night witch was released before the bats, as she already spawned bats.ĭo Supercell developers even play their own games? Judging by their attitude towards the game and balance changes, it certainly doesn’t seem so. Is it fair for the time gap between cards being announced and cards being released to be 3 months?īut 1 Whole month for a card to be modified? Is that justified, for a multi-million dollar company, with the best of developers? I certainly don’t think so. These cards will probably get completely released by the end of September. Take the example of the newly announced batch of 4 cards. They said that the bats turned out to be much stronger than expected and thus had to be balanced. Supercell said that it was because bats “behaved” in a very unexpected way. That chain was too broken, after the “Bats” were released atleast A WHOLE MONTH after the Night Witch. The Cards are released one after the other, with a gap of 2 WEEKS between each released card. Well, fine right? The cards will probably be released within the end of the week, couple, tops? They tweak them out, officially show us their pictures and their statistics, but no gameplay. Let’s talk about how Supercell releases New Cards. Challenges were fun initially, when there were no “winning decks”, when skill decided the winner of the game, when people would genuinely spend hundreds of bucks just to be able to play challenges, not caring about the rewards as much as the excitement to try out new decks and strategies. Talking about challenges, is it even fun to play challenges anymore, Where more than skill it is the kind of deck you play with, with 2-3 “Popular Decks” that tend to win most of the times? I’m sure none of you would like to play in such a game mode. Does Supercell actually think people enjoy these challenges? Supercell is basically introducing weekly so called “challenges” of a new card, say the Mini Pekka Challenge, where you can win 20-30 cards along with some gold as the top prize. ![]() Supercell has done that time and time again, but the development has come to a halt.Ĭlash Royale is stagnant right now. The developers need to keep evolving the game to match it up with the requirements of the players. But, like every other game in this fast changing gaming era, it needs to develop. I wrote the first one about an year ago and pretty much all the things I wanted to change were changed in exactly the way many including me wished for.Ĭlash Royale is an absolutely wonderful game, that’s for sure. Let’s discuss about the state of Clash Royale. Today, let’s discuss about these matters. Is it dead? Is it developing? What are the changes needed to make the game last? Clash Royale is about an year and a half old. ![]()
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