12/30/2023 0 Comments Agdq battleblock theaterA speedrun of Super Metroid last year took an unorthodox approach, killing bosses in reverse order. Its difficult combat and in-depth skips provides for both an exciting and interesting run. 5 2:30 a.m.: Axiom VergeĪxiom Verge is a 2015 Metroidvania that takes heavy direction from classic Nintendo games. Stamper, the enigmatic narrator for Battleblock Theater, returns to provide commentary. That adds an extra layer of challenge to an already difficult run. While the AGDQ 2015 run was a 100 percent completion speedrun, this year's run ignores most collectibles and features "Insane" mode, which limits cooperative players to a single life per level. It's more of a glitchfest, and runners abuse online latency to allow some basic in-game map editing and numerous skips. Battleblock Theater presents an entirely different challenge to platforming. 8 p.m.: Battleblock Theaterīattleblock Theatre kicks off the Indie Block and is back at AGDQ for a second straight year. Seeing unfamiliar or unknown games get a speedrun can still be pretty interesting, especially with most indie block runs lasting less than an hour. Snapshot's main speedrunning trick is to store game elements (such as enemies) to be reused later, and Hotline Miami is all about maximizing murder efficiency. Some games, like Snapshot and Hotline Miami, are fairly short with a cool hook. It's one of the harder blocks to sift through, with so much variety presented. The 14-hour Indie Block is the largest grouping of games in AGDQ 2016. His old jam was Secret of Mana, and the skill it requires transfer into the Disney games. Yagamoth, the runner, has a history of running games with 1P/2C requirements. This one-player, two-controllers run carries a physically demanding challenge as all actions require precision and simple button presses can require extensive planning. The strategy is to use Goofy just enough to complete a screen's puzzles before viciously sacrificing him to save seconds at a time. Goof Troop normally has been run as a cooperative game at Games Done Quick. 4 3:50 p.m.: Goof Troop: one player, two controllers: Even with the console playability, the game still has some of the glitches and rough edges of a romhack - which the runners took advantage of in a silly, fun and pretty damn fast run. Wii homebrewers successfully transferred the game to that console, making it more reliable than emulators at the time. Super Mario 64 multiplayer began as a romhack for the Nintendo 64, which meant it had limited playability on the console. The co-op run was fantastic for completely different reasons. There were some goofs and a major flub or two, but the three runners put on a show worth watching, and collected all 120 stars in under 110 minutes. Super Mario 64 this year wasn't the most competitive race, but it was still a great display of skill and showed off what top tier speedrunning is like. This run captures the game's difficulty while having fun and showing off the runner's incredulousness when something goes wrong. It's a game that moves with just enough speed to be comprehensible, but still look almost impossible. They're well-known, fast-paced and have a nearly unlimited skill cap due to the precision of the tricks involved. Super Monkey Ball games are a staple of Games Done Quick events. Polygon's livestream post for Awesome Games Done Quick 2016 is here. Here's a rundown of what's been played and what's coming up on the second day. Even a speedrun on Super Monkey Ball attracted 140,000 viewers to the show's Twitch channel.īottom line, people are watching, and there's plenty at this show that's worth watching. Awesome Games Done Quick 2016 set an all-time high in viewership on its first day, peaking at 166,000 viewers during yesterday's Super Mario 64 run.
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